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First Look: Dead Space

November 7th, 2008

 

dead space

dead space

Since I’ve quit WoW, I’ve ended up playing a bunch of single player games that came out recently.  Dead Space was one of the more hyped games to come out so I thought I’d give it a shot and install this huge sucker.

It starts off like a typical sci-fi action thriller.  You’re on a ship sent to investigate a mining station after radio contact went dead.  You are an engineer-type guy, not they typical commando role that these games normally have you play.  This plays a big part in how the game is actually set up.  The suit you wear is more of a utility suit than a battle armor suit and your initial weapon is a welding tool and not your typical “ZOMG BIG FUCKING GUN” type deal.  I also enjoyed the fact that the perspective is third-person over-the-shoulder as opposed to the standard first-person.

I have to say that while the game’s graphics are quite awesome and the creature hitboxes are complex, I’m not really getting into it at all.  Of course, I’ve only played the initial chapter (I won’t ruin anything with spoilers) so there is probably a lot that I’ve not seen yet.  There are some pretty tense “GOTCHA” moments and some awesome scenery, but nothing’s really captured my long-term attention.  Maybe I’ll change my mind as I continue playing, but I still think it’s definitely worth checking out.

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Fallout 3: Brief First Impressions

October 31st, 2008

fallout3 head shot off!

Having never played either Fallout 1 or 2, I’m basically starting Fallout 3 oblivious to the inside jokes and references that Bethesda has included in their latest game. But that hasn’t stopped me from enjoying what I’ve played so far! Coming from Bethesda, the game definitely reminds me of Oblivion in terms of the feel and UI. I remember seeing screenshots of the earlier two games, and I’m glad they chose to move from the top-down-at-an-angle perspective to first-person.

One thing I liked off the bat was how they integrated the character creation process with the storyline (if you haven’t played it yet, you’ll see what I mean). It gives it more of that RPG feel, but I sense it could get annoying after multiple game starts. The first level, Vault 101, is your typical get-to-know-the-game type setting where you’re expected to do quick and easy missions in order to familiarize yourself with the UI and game mechanics. I also noticed that the game responded to your situational decisions offering multiple paths for different choices. If you kill a particular person, the storyline is somewhat affected and that gives a good illusion of non-linear play. I haven’t gotten too far yet so we’ll see how far that “non-linearity” goes further into the game. I didn’t have much time to play, so I stopped about when I reached Megaton, a main city in the game outside the vault in the wastelands. Hopefully this weekend will give me more time to mess around and try things out for a better review.

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